Herneos 2

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Herneos 2

Herneos 2 Portal.jpg Herneos 2 Map.png



Herneos 2

Oceans are not commonplace in Madrigal – her seas are the airways, the wind, and the sky. Soaring through the clouds on wings, boards and brooms, is how travel is done; airships filling the heavens are what is normal. That is no longer the case. Strange mysterious portals have been discovered on abandoned islands near the shores of Darkon 3. No knowledge, no history, not even a trace to hint at this ancient place’s mysterious past can be found. What has been learned, however, is that dangerous ancient ocean creatures call this place home. They are the keepers of long forgotten secrets, and even protect artifact weapons that house the fury of the newly discovered sea. There is a hidden beast that lays dormant in these coves though; this Terror King Chiton is a merciless monster that is said to be so terrifying to look at, that none who have laid eyes upon him have survived. All that survivors can recount are the anguished screams of their companions as they fought to return to the safe surface. Would be adventurers should heed the challenge. With discovering the undiscovered comes loot and treasure that the people of Madrigal could never have imagined.

Herneos and Herneos 2 are instanced underwater dungeons fit for players 220+. The coral covered portals that lead to these foreboding depths can be found on the western shores of Darkon 3.



Herneos 2 is accessible from the Darkon 3 continent.

Dungeon Particularities

All Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present.
Entrance Fee
None
Certain rules apply:

1) You must be in a party to enter dungeon but party is not teleported to dungeon if you enter it.

2) If you leave the Dungeon you must wait 90 minute cooldown time to re-enter.



Monsters Present

This dungeon is for level 225 Masquerpets.
This is a party dungeon so masquerpets hit hard and have a lot of hp.