The Wilds

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The Wilds Dungeon

The Wilds Dungeon Portal.jpg The Wilds Dungeon Map.png



The Wilds Dungeon

Two Instance Dungeons for the middle level player! An Instance Dungeon is a dungeon that is made just for you and your party. You must be in a party to participate in these dungeons. Because the Dungeon is made for you and your party, you will be the only ones present within the dungeon.



The Wilds Dungeon is accessible from the Darkon continent.

Dungeon Particularities

All Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present.
Entrance Fee
none
Certain rules apply:
  • 1) You must be in a party to enter dungeon but party is not teleported to dungeon if you enter it. You may proceed alone.
  • 2) If you leave the Dungeon you must wait 60 minutes to re-enter. The timer is on you not on party. So changing parties will not allow you to re-enter early
  • 3) Although clearing the Dungeon is preferred, only the 4 totems Earth.gif Fire.gif Water.gif Wind.gif are necessary kills to spawn Beast King Khan for The Wilds



Monsters Present

This dungeon is for level levels 170~200 Masquerpets.
This is a party dungeon so masquerpets hit hard and have a lot of hp.





Double line.png



The Savage Wilds Dungeon

The Savage Wilds Dungeon Portal.jpg The Savage Wilds Dungeon Map.png



The Savage Wilds Dungeon

Two Instance Dungeons for the middle level player! An Instance Dungeon is a dungeon that is made just for you and your party. You must be in a party to participate in these dungeons. Because the Dungeon is made for you and your party, you will be the only ones present within the dungeon.



The Savage Wilds Dungeon is accessible from the Darkon continent.

Dungeon Particularities

All Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present.
Entrance Fee
none
Certain rules apply:
  • 1) You must be in a party to enter dungeon but party is not teleported to dungeon if you enter it. You may proceed alone.
  • 2) If you leave the Dungeon you must wait 60 minutes to re-enter. The timer is on you not on party. So changing parties will not allow you to re-enter early
  • 3) Although clearing the Dungeon is preferred, only the 4 totems Earth.gif Fire.gif Water.gif Wind.gif are necessary kills to spawn Beast Overlord Khan



Monsters Present

This dungeon is for level levels 200-250 Masquerpets.
This is a party dungeon so masquerpets hit hard and have a lot of hp.