Ultimate Weapon Upgrading

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Ultimate Weapon Upgrading


Ultimate Upgrading Tools



ShiningOrichalcum.gif Shining Oricalkum: Used for ultimate upgrading from +1 to +10 and creating unique weapons.

Xpro1.gif Scroll of XProtect: Used to protect your unique weapon from breaking if a conversion from unique to ultimate fails. Also to protect your ultimate weapon from breaking if a general upgrade (non-elemental) fails.

Safe Upgrade option



This quick, easy and safe way to upgrade your equipment, is a nice edition to upgrading options. Simply select Safe Upgrade from (Upgrade Specialist) BoBoChan's drop down menu and the upgrading window will open. First add your item for upgrading into the appropriate slot, then select the level desired. (If you want max level do not change the number.) Then to add upgrading materials simply double click for 1 at a time entry or press "Shift" button and double click for auto fill. This option will fill all 10 slots at once.



Upgrade Ultimate DO.jpg Upgrade Ultimate Run.jpg




Note the if you do not have enough Xpro1.gifScroll of XProtect the system will stop when you run out of Scroll of XProtect. System will not attempt upgrade without scroll present.

How-To Old Stlye

Ultimate upgrading is very similar to general upgrading except a Scroll of XProtect is used to protect your item from breaking.

  • Make sure the weapon that is being upgraded is not in use.
  • Double-click on the Shining Oricalkum. Once this is done, a hammer and anvil show up above the head. This shows that you have a Shining Oricalkum in use. (Reminder: If you wish to use an XProtect to keep your weapon safe while upgrading. You will first need to activate the XProtect before doing the upgrade.)
  • Click on the weapon that you wish to upgrade.
  • In your inventory, after you click on it, it will show the item as flashing with green lines. This shows that you are upgrading the weapon.
  • After waiting a couple of seconds, it will tell you if the process was a success or a failure. (If you are not using an XProtect, failure can lead to your weapon being destroyed.)


Ultimate Weapon Piercing(Socket Jewels/Runes)



Ultimate weapons can be set with jewels or runes for additional attributes once upgraded high enough. Pierced Sockets will automatically appear in the weapon once the correct upgrade level is reached. The number of sockets available is as follows:

Upgrade Level Number of Sockets
Ultimate +1 ~ +5 0 Sockets Available
Ultimate +6 1 Socket Available
Ultimate +7 2 Sockets Available
Ultimate +8 3 Sockets Available
Ultimate +9 4 Sockets Available
Ultimate +10 5 Sockets Available

Placing jewels in these sockets requires visiting (Jewel Manager) Peach in Flarine again. When talking to her, select "Jewel Setting" from the menu, and the Jewel Setting window will appear. Place the Ultimate weapon in the main area of the window, and then a jewel in the first available slot on the right side of the window. Once you have placed the weapon and a jewel into the window, click the Start button.
Jewel Composing Jewel setting is possible with an Ultimate Weapons that has been upgraded to +6 or higher. If it succeeds the weapon will get 1 out of 9 possible attributes. There is an added stat bonus if you succeed in setting the same attribute twice or more. If the setting fails, only the jewel is lost. (The most recently set jewel can be removed by using a Moonstone

Jewel Stat bonuses



The following table lists the bonuses that can appear on Ultimate weapons when jewels are placed into the sockets. If you pierce the same type of jewel with the same type of bonus multiple times, the effect increases for each additional jewel of that type with that stat added.

Jewel & Amount
Topaz
Ruby
Sapphire
Emerald
Diamond
White Rune
HP
1
228
455
683
910
1138
1250
2
455
910
1365
1820
2275
?
3
683
1365
2048
2730
3413
?
4
910
1820
2730
3640
4550
?
5
1365
2830
4085
5460
6825
?
Attack Power
1
13
25
38
50
63
70
2
25
50
75
100
125
?
3
38
75
113
150
188
?
4
50
100
150
200
250
?
5
75
150
225
300
375
?
Defense
1
10
20
30
40
50
60
2
20
40
60
80
100
110
3
30
60
90
120
150
?
4
40
80
120
160
200
?
5
60
120
180
240
300
?
Bloodsucking
1
1
2
2
3
3
5
2
2
3
4
5
6
?
3
3
5
6
8
9
?
4
4
6
8
10
12
?
5
6
9
12
15
18
?
Pvp Damage
1
2
3
4
5
6
8
2
4
6
8
10
12
14
3
6
9
12
15
18
20
4
8
12
16
20
24
28
5
12
18
24
30
36
46
STR
1
3
5
8
10
13
15
2
5
10
15
20
25
27
3
8
15
23
30
38
40
4
10
20
30
40
50
55
5
15
30
45
60
75
90
STA
1
3
5
8
10
13
15
2
5
10
15
20
25
27
3
8
15
23
30
38
40
4
10
20
30
40
50
55
5
15
30
45
60
75
90
DEX
1
3
5
8
10
13
15
2
5
10
15
20
25
27
3
8
15
23
30
38
40
4
10
20
30
40
50
55
5
15
30
45
60
75
90
INT
1
3
5
8
10
13
15
2
5
10
15
20
25
27
3
8
15
23
30
38
40
4
10
20
30
40
50
55
5
15
30
45
60
75
90




Rune & Amount
Attack Rune
Life Rune
Stat Rune
Element Rune
Absorb Dmg Rune
Bow Range Rune
Hit Rate Rune
White Rune
Increased Attack %
1
8%
10%
2
16%
18%
3
24%
28%
4
32%
36%
5
38%
42%
Increased HP %
1
10%
12%
2
15%
17%
3
22%
24%
4
32%
34%
5
40%
42%
All Stat
1
15
17
2
25
28
3
50
60
4
60
70
5
75
90
Elemental Resistance
1
12%
14%
2
18%
?
3
24%
?
4
36%
?
5
42%
?
Absorb Damage
1
5%
8%
2
10%
16%
3
15%
?
4
20%
?
5
25%
?
Increased Bow Range
1
8%
10%
2
12%
?
3
18%
?
4
26%
?
5
32%
?
Hit Rate
1
10%
12%
2
15%
?
3
30%
?
4
40%
?
5
50%
?



White Runes and Rune Combinations


Increased Hp Rune + White Rune (IA)



Rune Pattern: 5 - 7 - 10 - 8 (White Rune +10) 12 - 22 - 27 - 34 - 44

With White Runes (x1)
x0 Regular HP + x1 White Rune = 12%
x1 Regular HP + x1 White Rune = 22%
x2 Regular HP + x1 White Rune = 27%
x3 Regular HP + x1 White Rune = 34%
x4 Regular HP + x1 White Rune = 44% (Best Rune Combination)

With White Runes (x2)
x0 Regular HP + x2 White Rune = 17%
x1 Regular HP + x2 White Rune = 27%
x2 Regular HP + x2 White Rune = 32%
x3 Regular HP + x2 White Rune = 39%

With White Runes (x3)
x0 Regular HP + x3 White Rune = 24%
x1 Regular HP + x3 White Rune = 34%
x2 Regular HP + x3 White Rune = 39%

With White Runes (x4)
x0 Regular HP + x4 White Rune = 34%
x1 Regular HP + x4 White Rune = 44%

With White Runes (x5)
x0 Regular HP + x5 White Rune = 42%


Increased Attack Rune + White Rune (IA)


Rune Pattern: 8 - 8 - 8 - 6 (White runes) 10 - 18 - 28 - 36 - 42

With White Runes (x1)
x0 Regular IA + x1 White Rune = 10%
x1 Regular IA + x1 White Rune = 18%
x2 Regular IA + x1 White Rune = 26%
x3 Regular IA + x1 White Rune = 34%
x4 Regular IA + x1 White Rune = 42%

With White Runes (x2)
x0 Regular IA + x2 White Rune = 18%
x1 Regular IA + x2 White Rune = 26%
x2 Regular IA + x2 White Rune = 34%
x3 Regular IA + x2 White Rune = 42%

With White Runes (x3)
x0 Regular IA + x3 White Rune = 28%
x1 Regular IA + x3 White Rune = 36%
x2 Regular IA + x3 White Rune = 44% (Best Rune Combination)

With White Runes (x4)
x0 Regular IA + x4 White Rune = 28%
x1 Regular IA + x4 White Rune = 36%

With White Runes (x5)
x0 Regular Ia + x5 White Rune = 42%

Removing Socketed Jewels



A jewel that has already been placed into a socket in an Ultimate weapon can be removed if you are not happy with the bonus given. To remove the last jewel added, you will need a Moonstone.gif Moonstone. Talk to bobochan and select the remove jewel setting option, the most recently added jewel will be removed from the weapon. Removing a socketed jewel can not fail, and will not destroy the weapon.