Ankou's Asylum

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Ankou's Asylum Dungeon

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History
Elders of the Muran whisper legends of an ancient evil being captured and locked away in a lost tomb, only to resurface when the beast regains its full power. The young of their tribe once regarded the tale as nothing more than a phantom created to keep them in line. However, the signs are changing, the Lycan are stirring, and the very ground is trembling. The Muran warriors brave enough to explore beyond the borders of their stronghold have not been seen again.
On the eastern edge of the Kaillun Grassland, a great evil is stirring. An ancient God from the age of Rhisis has been forgotten to time... until now! If what was once locked away is released upon the world, Madrigal may never know peace again.

Within this dungeon, the god of death, Ankou has been awakened in order to destroy Madrigal and its people. Players will be tasked with helping the Muran in destroying this monster. Blessed by their benevolent god, Rhisis, the Muran will provide players with new enchanted weapons to help defeat Ankou and eradicate his minions



Ankou's Asylum Dungeon is accessible from the Kaillun continent.

Dungeon Particularities

All Masquerpets are aggravated. This is an Instance Dungeon so only Party and or Guild members will be present.
Entrance Fee
None
Certain rules apply:

1) You must be in a party to enter dungeon but party is not teleported to dungeon if you enter it. You may proceed alone.
2) If you leave the Dungeon you must wait 2 Hours cooldown time to re-enter.
3) If you DC you will be spawned just outside the dungeon and re-entrance is permitted
4) For the (God of Death) Ankou to appear ALL 5 Monument of Death statues must be destroyed.



Monsters Present

This dungeon is for level 260 ~ 290 Masquerpets.
This is a party dungeon so masquerpets hit hard and have a lot of hp.